Day 1 Patch
Immortal Magus » Devlog
- fixed issue with Custom Spell aftereffect: Poison
- fixed issue where units get stuck in terrain
- 'Resurrection' spell now slightly homing (like 'Charm'). It targets nearby enemy bodies
- Spell Editor in Story mode made available one Level earlier (6 > 5)
- fixed issue where War Troll sprite wasn't displayed properly
- fixed issue where enemy Wizards would not do anything when out of Gold
- fixed issue where customized spell meant to fire 3 projectiles fired only 2
Files
Immortal Magus.zip 156 MB
7 days ago
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Immortal Magus
Wizards do battle in a retroesque mix of turn-based and real-time strategy action.
Status | Released |
Author | AcroGames |
Genre | Strategy |
Tags | 2D, Fantasy, Magic, Medieval, Pixel Art, Real time strategy, Turn-based |
More posts
- Day 1 Patch, #27 days ago
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